Many years ago, after trying out Counter-Strike, I decided that Steam was bad. I despise applications having “launcher” services which do very little other than constantly hog my resources and provide me with a barrage of adverts every time I accidentally click on the system tray.
The few times since then that I’ve seen updated versions have done little to dissuade my view. The downside to this is that without Steam, I have been unable to play the game that many have called the best of all time: Half-Life 2.
However, the recent release of The Orange Box on xbox360 has finally allowed me to rejoin a story in which I last immersed myself over five years ago.
Judging by chapter numbers, I think I’m about half-way through so far, having just started the “SandTraps” chapter. I’ll look back at what I’ve said here once I’ve finished to see if my opinion changes.
The Good:
The mood and atmosphere are excellent. Much like the first game, experiencing the story from Freeman’s perspective, without cut-scenes, is extremely effective. Only Bioshock comes to mind as having done this better. The first 15 minutes of exploring the dystopic City 17 are especially compelling.
Environmental interactivity is satisfying, although very occasionally veers into “Hey look! We have physics!” territory. Using flaming barrels to take out the ceiling leeches was a great example, the brick see-saw less so.
The level of challenge seems about right for me, perhaps a touch easy. You seem to be able to get away with a fair amount of stupidity before being punished. This may simply be a matter of having made the console version easier. I’ve certainly noticed the auto-aim is very generous.
The Bad
I’ve now been wandering around the world for a good seven hours since waking up dazed and confused on a train to dystopia-land. I know Dr Freeman is a man of few words, but he really only needs to ask six crucial ones to any other character in the game: “What the hell is going on?” I’m happy to accept that not everyone knows the big picture, but I’d appreciate someone explaining to poor Gordon exactly why cyclopic naked aliens are wandering around the world without a word said by anyone.
Gordon Freeman has no legs. I know this game is several years old, but it irritates me in every fps I play and this gets no exceptions. We live in a world where we can render millions of polygons in incredible detail. Please, please can I have just a few of them to relieve the suffering paraplegic fictional scientists of the world.
However, fortunately for our hero, he seems to be able to control most mechanical things with the power of his mind. This is good, because I seem to be spending much more time driving in a set of Mad Max-esque water and land buggies than I do walking around. I guess it’s not really a problem in itself, but it does lead me neatly on to my next gripe…
The Ugly
…Horrible, abhorrent, apocalyptically poor driving controls. I assume that the controls were this bad on the PC version, and I guess that if a keyboard and mouse is all you have to work with, you do the best you can. However, the xbox pad is a dream with driving games. There’s a standard setup that every title adheres to, and with a few exceptions, the controls you learnt in one title will map to every other one.
Now, I understand that the car is being driven telepathically by our limb-challenged protagonist, but there is NO excuse for cramming all the controls onto a single thumbstick. It would have been far better to map forwards/backwards onto the triggers. Additionally, it appears as though the direction you turn is almost completely independent of the direction you chose on the stick. It appears as though lazy design has resulted in some kind of “if (goingbackwards) then left=right” logic, rather than actually simulating wheels.
I don’t mind that this is a driving adventure with fps mini-games, but for heaven’s sake at least make the driving bit bearable.
And finally: jumping puzzles. If you thought this was going to be a complaint about the precarious bridge-crossing section, you’d be wrong. I thought that was quite enjoyable and made more sense than HL1’s “jump over this arbitrary hanging boxes” sections. No, what annoyed me was the problems that had to be solved by using the grav gun (or your own Prof. Xavier level telekenis) to build little steps that can be ascended. On each one of these I spend a good 10 minutes on trying to stack boxes on top of each other without the top one consistenly falling off. He might have an Phd in Theoretical Physics from MIT, but Gordon Freeman’s grasp of basic forces is spectacularly poor.
I’ll come back to this after I’ve finished the second section of the game and see if anything has improved.